Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Closed Thread
 
Thread Tools Display Modes
Old Aug 10, 2006, 04:38 PM // 16:38   #21
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by capitalist
Please do not start guessing what this post stemmed from (other posts are just that, other posts). It has nothing to do with the chest event. It has everything to do with this subforum being filled with "How come I can't have" and "Why does he get" threads.

I am not sure if there is any information in the OP that is really open for debate. No derogatory statements were made, it outlined what options are available (running, farming, chests, trading, HAing), and what ANET has done. If you really want to debate the FoW ebayer issue, fine. There will never be any actual statistics to support either side.

This will not start a "flame war" or some sort of "elite vs zen" battle. We were all noobs when we started this game... remember that.
I do recall you entered the line of debate by mentioning that you believe the event to be a bad idea, hence my opinion was built that that was the driving force behind this line of threading.

Any post is opinion and open to debate when posted. As for the eBay issue... my only real issue with them is the fact that people are stupid enough to spend real money on virtual items... things that don't exist. It really doesn't present a flattering view of our species.

And yes, we were all noobs when we started... the real question is who will still be noobs when they finish.
MSecorsky is offline  
Old Aug 10, 2006, 04:43 PM // 16:43   #22
Lion's Arch Merchant
 
Rent's Avatar
 
Join Date: Feb 2006
Guild: Darkness Within
Profession: Mo/Me
Default

Quote:
Originally Posted by MSecorsky
Guild Wars, however, was not designed to be a capitalistic society.
What? GW is a free market at its purest.
Rent is offline  
Old Aug 10, 2006, 04:45 PM // 16:45   #23
Frost Gate Guardian
 
Join Date: May 2005
Default

Quote:
Originally Posted by capitalist
the people that are posting this crap are usually new (0-3 months playing).
I stopped reading after this sentence as it states everything that is wrong with Guild Wars.
Crotalus is offline  
Old Aug 10, 2006, 04:52 PM // 16:52   #24
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Quote:
Originally Posted by Rent
What? GW is a free market at its purest.
No, people have instituted a free market style out of habit in a game that is designed to support a more balanced economy.
MSecorsky is offline  
Old Aug 10, 2006, 05:03 PM // 17:03   #25
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Default

Quote:
Originally Posted by MSecorsky
Guild Wars, however, was not designed to be a capitalistic society. Hey, I'm as much a capitalist as Capitalist in real life, no doubts. However, in this game, the underlying concept of balance and equality trumps what we're used to seeing in the real world.
You're right, this is a game. However, keep in mind that this game was not developed in a vaccuum outside the real world. Players also come to this game with preconceived notions from real life about how things should work in-game.

It's true that balance should take precedence, but I fail to see how equality in terms of wealth should also take precedence. How good of a player you are should not and does not depend on how rich you are in-game. A good player with collector items and 1.5k armor can easily beat a bad player with "perfect" items and Fissure armor.

Quote:
Originally Posted by MSecorsky
This isn't the real world, it's a game. Different concepts apply. Different patterns of thought are required.
The concepts are not so different. Most concepts in-game are derived from real world concepts. Plus as I mentioned before, people come to this game with preconceived notions from their experiences in real life.

Quote:
Originally Posted by MSecorsky
No one mentioned redistributing wealth, by the way. No one that has will lose. Those that don't can get more easily. This is a good thing.
Well, that is essentially what new players (or the "have-nots") are asking. If everyone had "perfect" items, then the price of "perfect" items would plummet, thus hurting the original owners of such "perfect" items.

Just as an example, for me personally, I lost over 1 mil when ANet released Factions and the update that significantly increased drop quality. I think it's a misconception to think that what benefits one group of people won't adversely affect another group.
milias is offline  
Old Aug 10, 2006, 05:10 PM // 17:10   #26
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

I was thinking one day and I realised something. An EQUAL form of government or economy will NEVER work as long as there is money. Someone will always end up with more.


That gives me an idea.

If they wanted GW to be equal, why would they have included money in the game? If nothing cost anything, and nothing could be sold for anything, then all people would be forever equal (in a sense).

Do you really want it so that everyone can just walk up to a merchant and get 250 ectos for nothing? Do you want there to be no money? If not, stop talking about equality, because it will never happen while money still exists.
Curse You is offline  
Old Aug 10, 2006, 05:12 PM // 17:12   #27
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by milias
I
Moreover, by redistributing wealth, you help some people, but you hurt others.".
to be honest this event does not apply in any way to the redistribution of wealth so nobody loses.

many people will have a chance to get the item they could not possibly afford to buy so sellers are not losing sales to those who could not buy anyway.

since it is a weekend event the market price of those items will not be affected much if any as the number of items grabbed over one weekend is tiny compared to the normal supply/demand of those items.

the sup absorbs crashed in price due to a permanent supply increase and would not have moved a hair at a single weekend event
Loviatar is offline  
Old Aug 10, 2006, 05:13 PM // 17:13   #28
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Quote:
Originally Posted by milias
You're right, this is a game. However, keep in mind that this game was not developed in a vaccuum outside the real world. Players also come to this game with preconceived notions from real life about how things should work in-game.

It's true that balance should take precedence, but I fail to see how equality in terms of wealth should also take precedence. How good of a player you are should not and does not depend on how rich you are in-game. A good player with collector items and 1.5k armor can easily beat a bad player with "perfect" items and Fissure armor.
Not so much wealth... wealth is, believe it or not, irrelevant to GW. Things are what I'm talking about. Say I find a perfect Jade axe, for example, and it has the same stats as your perfect zodiac. That's the equality I'm talking about, which events like this weekends will promote.

Quote:
The concepts are not so different. Most concepts in-game are derived from real world concepts. Plus as I mentioned before, people come to this game with preconceived notions from their experiences in real life.
Moreso different in GW than in other games, such as WoW. In WoW, wealth directly affects how powerful you are (so I hear...never played it...). In GW, it doesn't/shouldn't

Quote:
Well, that is essentially what new players (or the "have-nots") are asking. If everyone had "perfect" items, then the price of "perfect" items would plummet, thus hurting the original owners of such "perfect" items.

Just as an example, for me personally, I lost over 1 mil when ANet released Factions and the update that significantly increased drop quality. I think it's a misconception to think that what benefits one group of people won't adversely affect another group.
No, no you didn't. You lost nothing. The 1 mil never existed. If you gave away all your virtual 'wealth', save for the items you enjoy the best for playing the game, your gameplay would not be adversely affected whatsoever. Having ten perfect uber-leet items doesn't help you when you can only equip one. (Yes, I know that some people change weapons per situation... that's different.)

Point is, this game is designed such that wealth is irrelevant. It's the players that artificially add relevance to wealth, and thus wind up the most miserable when events occur that tend to benefit everyone equally.
MSecorsky is offline  
Old Aug 10, 2006, 05:15 PM // 17:15   #29
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Default

Quote:
Originally Posted by Loviatar
to be honest this event does not apply in any way to the redistribution of wealth so nobody loses.

many people will have a chance to get the item they could not possibly afford to buy so sellers are not losing sales to those who could not buy anyway.

since it is a weekend event the market price of those items will not be affected much if any as the number of items grabbed over one weekend is tiny compared to the normal supply/demand of those items.

the sup absorbs crashed in price due to a permanent supply increase and would not have moved a hair at a single weekend event
I agree, because I wasn't talking about the weekend event, and neither was capitalist (please correct me capitalist, if I'm wrong)

We were talking about it in general terms
milias is offline  
Old Aug 10, 2006, 05:16 PM // 17:16   #30
Desert Nomad
 
Silent Kitty's Avatar
 
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
Default

Everybody is equal here. Money is easily gained, if you know how to count and pick up stuff while you kill stuff. I don't have a farm build whatsoever and still I have some good stuff un my storage as well as at least 100K gold.
I don't care about FoW armour and things like that. I'll just buy max armour, a good stuff and black dye for the armour. That is all. I call myself rich, though many here prolly smirk when I tell what I have.

I don't spam WTS either.
Silent Kitty is offline  
Old Aug 10, 2006, 05:18 PM // 17:18   #31
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Quote:
Originally Posted by Curse You
I was thinking one day and I realised something. An EQUAL form of government or economy will NEVER work as long as there is money. Someone will always end up with more.


That gives me an idea.

If they wanted GW to be equal, why would they have included money in the game? If nothing cost anything, and nothing could be sold for anything, then all people would be forever equal (in a sense).

Do you really want it so that everyone can just walk up to a merchant and get 250 ectos for nothing? Do you want there to be no money? If not, stop talking about equality, because it will never happen while money still exists.
Money is a habit, and it required. I wouldn't complain, though, if the merchants had infinite supply and items had a max 100 gold per unit cost. Or if merchants sold items back to the community for a 10% mark-up over what they pay.
MSecorsky is offline  
Old Aug 10, 2006, 05:22 PM // 17:22   #32
Lion's Arch Merchant
 
Rent's Avatar
 
Join Date: Feb 2006
Guild: Darkness Within
Profession: Mo/Me
Default

Quote:
Originally Posted by MSecorsky
No, people have instituted a free market style out of habit in a game that is designed to support a more balanced economy.
I don't see how releasing a game and saying "go nuts" is designing it for a balanced economy.
Rent is offline  
Old Aug 10, 2006, 05:23 PM // 17:23   #33
Furnace Stoker
 
capitalist's Avatar
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by milias
I agree, because I wasn't talking about the weekend event, and neither was capitalist (please correct me capitalist, if I'm wrong)

We were talking about it in general terms
QFT

There are plenty of other threads about the weekend. This is about the game as a whole.
capitalist is offline  
Old Aug 10, 2006, 05:27 PM // 17:27   #34
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Quote:
Originally Posted by Rent
I don't see how releasing a game and saying "go nuts" is designing it for a balanced economy.
It's designed for a balanced economy because it's designed for balanced play. There are things to spend on, sure, like obsidian armors. But these are nothing more than gold sinks, to remove wealth from the economy. You gain no benefit over 1.5K armor. Same as 'rare' skins... same stats, same benefits. They took into account that there will be some wealth and made it irrelevant.
MSecorsky is offline  
Old Aug 10, 2006, 05:27 PM // 17:27   #35
Lion's Arch Merchant
 
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
Default

Hey i just got a kick butt purple...

14>50. Added the sundering and fortitude mods I been saving and now its the cats meow.
Rusty Deth is offline  
Old Aug 10, 2006, 05:30 PM // 17:30   #36
Lion's Arch Merchant
 
Rent's Avatar
 
Join Date: Feb 2006
Guild: Darkness Within
Profession: Mo/Me
Default

Quote:
Originally Posted by MSecorsky
It's designed for a balanced economy because it's designed for balanced play. There are things to spend on, sure, like obsidian armors. But these are nothing more than gold sinks, to remove wealth from the economy. You gain no benefit over 1.5K armor. Same as 'rare' skins... same stats, same benefits. They took into account that there will be some wealth and made it irrelevant.
People who don't go for goldsinks might as well be ignoring the economy completely; having alternate methods for getting what you want doesn't take away from the fact that the economy that does exist is a free market system.
Rent is offline  
Old Aug 10, 2006, 05:30 PM // 17:30   #37
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Default

Quote:
Originally Posted by MSecorsky
Not so much wealth... wealth is, believe it or not, irrelevant to GW. Things are what I'm talking about. Say I find a perfect Jade axe, for example, and it has the same stats as your perfect zodiac. That's the equality I'm talking about, which events like this weekends will promote.

Moreso different in GW than in other games, such as WoW. In WoW, wealth directly affects how powerful you are (so I hear...never played it...). In GW, it doesn't/shouldn't
It's true that wealth does not affect gameplay in Guild Wars as much as it does in other games, but that doesn't make it irrelevent. Getting "perfect" items is the end-game content for many people, myself included. The reason why ANet introduced rare skins into the game at all is so that, in my opinion, hardcore PvE players would have something to do after they have beat the game for the umpteenth time.

Again, I wasn't talking about the event, I personally like these events very much.

Quote:
Originally Posted by MSecorsky
No, no you didn't. You lost nothing. The 1 mil never existed. If you gave away all your virtual 'wealth', save for the items you enjoy the best for playing the game, your gameplay would not be adversely affected whatsoever. Having ten perfect uber-leet items doesn't help you when you can only equip one. (Yes, I know that some people change weapons per situation... that's different.)
Heh, that's another misconception, in my opinion

Take paper money for instance. Is it worth anything by itself? Not really, they would serve as nice bookmarks, but that's about it. It's the value vested in them by the federal government that makes it valuable. It's the promise that when you present a $10 bill at a fast food restaurant, you can get a hamburger, that really matters. By the same token, if I were to sell my items before Factions, I could have gotten over 1 mil (in fact, I spent over 1 mil to acquire them); but after Factions, I could barely get 200k for them.

Take another example, stocks. You buy stocks for their perceived value. If the stock market crashes, you do indeed lose money, as evident in the fact that people do in fact do stupid things, like jumping out of a building, when this happens. Certainly, it's not as serious as that in-game, but the concept still applies.

Quote:
Originally Posted by MSecorsky
Point is, this game is designed such that wealth is irrelevant. It's the players that artificially add relevance to wealth, and thus wind up the most miserable when events occur that tend to benefit everyone equally.
For the casual player, you're probably right. They have access to green/collector items, and they couldn't care less about the gold "perfect" items. However, it is my opinion that, if you want something "nice", you have to work to obtain it. There is no free lunch, in real life or in game.
milias is offline  
Old Aug 10, 2006, 05:40 PM // 17:40   #38
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Quote:
Originally Posted by milias
It's true that wealth does not affect gameplay in Guild Wars as much as it does in other games, but that doesn't make it irrelevent. Getting "perfect" items is the end-game content for many people, myself included. The reason why ANet introduced rare skins into the game at all is so that, in my opinion, hardcore PvE players would have something to do after they have beat the game for the umpteenth time.

Again, I wasn't talking about the event, I personally like these events very much.
OK, no argument here.

Quote:

Heh, that's another misconception, in my opinion

Take paper money for instance. Is it worth anything by itself? Not really, they would serve as nice bookmarks, but that's about it. It's the value vested in them by the federal government that makes it valuable. It's the promise that when you present a $10 bill at a fast food restaurant, you can get a hamburger, that really matters. By the same token, if I were to sell my items before Factions, I could have gotten over 1 mil (in fact, I spent over 1 mil to acquire them); but after Factions, I could barely get 200k for them.

Take another example, stocks. You buy stocks for their perceived value. If the stock market crashes, you do indeed lose money, as evident in the fact that people do in fact do stupid things, like jumping out of a building, when this happens. Certainly, it's not as serious as that in-game, but the concept still applies.
However, $10 bills, hamburgers and the stock market exist. If ANet turned off thier servers tonight and went home, you've lost nothing in real life.

Aside from the health effects caused by stress I suppose... but we'd all be in that boat...

Quote:
For the casual player, you're probably right. They have access to green/collector items, and they couldn't care less about the gold "perfect" items. However, it is my opinion that, if you want something "nice", you have to work to obtain it. There is no free lunch, in real life or in game.
And my mind wanders to the PvP character generation...
MSecorsky is offline  
Old Aug 10, 2006, 05:48 PM // 17:48   #39
Grotto Attendant
 
milias's Avatar
 
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
Default

Quote:
Originally Posted by MSecorsky
However, $10 bills, hamburgers and the stock market exist. If ANet turned off thier servers tonight and went home, you've lost nothing in real life.
Heh, everything's electronic now, like your bank balance, the stock market, etc., etc. If your bank accidentally deleted your account on their computer, you'd have lost everything in real life.

Quote:
Originally Posted by MSecorsky
And my mind wanders to the PvP character generation...
Yes, that's true, PvP is another option that people have after beating PvE. However, not everyone will sign on to PvP as readily as some people. This is probably the reason why ANet decided to make Nightfall more PvE oriented.
milias is offline  
Old Aug 10, 2006, 06:34 PM // 18:34   #40
Jungle Guide
 
fgarvin's Avatar
 
Join Date: Sep 2005
Default

C'mon, really guys. When playing, all you see is your character's head and your Guild's cape. Who really cares what your weapons look like, and I can honestly say that I have no idea what any of my Guildies were weilding last night while we went through the last few missions.

I'll bet my req8 15^50 Wingblade does just as much damage as your req8 15^50 Felblade.

There will always be the haves and the have nots. Some players have eight hours a day to play, while others are lucky to get in four solid hours a week. Others get very lucky with drops while others are consistantly cursed with average drops..(I'd been playing for over 10 months before I got a drop worth more then 100k, and before that, my biggest, and pretty much only sale worth mentioning, was a mere 45k).

That's just the way of things...simple as that.
fgarvin is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:51 AM // 11:51.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("